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Stone Altar

This project is a remake done with updated hardware to be able to implement Ray Tracing and fulfill my vision for the project. I used World Machine to make the heightmap and the procedural landscape ecosystem package for foliage. The assets are the same, I made the trim sheets in Maya and Zbrush and textured them in Substance Painter, the stone bridge though is the only exception, I used a Quixel texture for it.